I have a project with some eyelevel perspectives scenes already set up. Now i need to fit the building in context. Cesium import works good, but it’s way overbright and doesn’t match with rest of the model - my building model, D5 library assets, scatter, etc.
Without Cesium brightness control, the only option is to make a copy of the project, and redo all materials in the scene to match the brighness of the Cesium… but i reeeally don’t want to do that.
At the moment, D5 Render doesn’t provide a dedicated brightness or exposure control specifically for Cesium content. Adjustments can currently only be made through global lighting or post-processing settings, which affect the entire scene.
We also recommend submitting this as a feature suggestion in the Ideas & Requests section of our forum. This allows our team to track the request more effectively and for other users to view and vote on it as well. Thank you for your feedback—we really appreciate it.