I cant for the love of me find out how to add outside asset materials. Does it have to be a jpg, or png. i tried jpgs but for some reason the material wont change.
Hello,
Both JPG and PNG are supported, and PNG is recommended.
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You need to put the map into the corresponding slot to get the correct effect, and here is the reference:
What are the naming rules when batch importing PBR textures into D5? - Get Help / How to - D5 RENDER FORUM
Also, this video tutorial may help: D5 Render REALISTIC Materials Tips and Tricks | Beginner's Guide - YouTube
In my opinion, you may need to insert base color map first, to get an obvious change.

