Hi,
I’ve tried to apply custom texture(fritted glass) from rhino to D5.
The fritted glass texture is created as png file. And I tried few different processes.
-
(Rhino)surface mapping type : “box” > (D5) Material template : custom alpha )
In this method, even I put minimum number in stretch, it was impossible to match right scale. -
(Rhino)surface mapping type : “surface” > (D5) Material template : custom alpha )
when I changed mapping type as surface, Although the scale was right, each surfaces has own different ratio.
when I adjusted some mapping types to match the scale and direction in rhino, it was easily became a mess at some point like below.
anyone have similar issues?
(FYI, the glass model’s height is 8600mm, png file size is 8600x8600 pixel)