Colored flickers on water in animation

Hi, i am a new user here, and i love the link between d5 and 3dsmax, problem is , renders are doing great but not the water . seems like the water is making weird colored flickered lights when rendering , in realtime they are not there … ?

I think i found the bug … the scatter was underneath the lake, meaning grass was animated inside the refracted water material ! , i turned off scatter and the artefacts wasnt there, i just let the scatter at the edges of the river bed and it was ok

Hi,

Thanks for your pointing out. Did it occur in all scene-files or just this specific scene-file? We’ll check it out.

it happens only when i scatter animated grass and i put a plane on top with an animated water material ! seems like the specular of the animated grass creates that bug , when i separate the textures and only put the scatter grass and keep the inside of the lake bed with only a texture it works out fine !

Thanks for your pointing out. We’ll troubleshoot the problem.