Can D5 bake out lighting and diffuse information to texture uvs?

As the title suggests, is this possible in D5?

I am currently doing this with 3dmax + vray and baking out a “VrayCompleteMap” which contains the lighting and diffuse texture information. This is needed for me as a step in the pipeline for my main client.

I have tried unreal engine, which can do light baking. But the map can’t be exported out of the engine in a useable way.

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hi @jimmy.longhurst
Currently it is not supported, but the tricky way is that you can use D5 Render directly, and then try to do camera projection in 3dmax