Bug Reports / Rendering Issues

Hi everyone,

I’m an architect and frequent D5 Render user. I’m currently facing a strange visual issue in one of my projects and would really appreciate your insights.

Issue Description:

I’m experiencing glowing blue outlines or edge-like reflections across multiple surfaces in my scene. These artifacts are visible both in the viewport and in the final render output. They resemble selection outlines but remain visible even when nothing is selected.

What I’ve Tried:

  • Checked material settings, including reflection and roughness
  • Verified normal maps and direction
  • Adjusted lighting setups (HDRI, directional light, exposure)
  • Reviewed post-processing settings (bloom, ambient occlusion, outline toggle)
  • Confirmed that no objects are selected during rendering

Despite all efforts, the issue still persists.

Screenshot:

(Attach your screenshot here.)

My Questions:

  • Has anyone else experienced this?
  • Could it be related to material shader conflicts, render engine artifacts, or a driver/system-level issue?
  • Is there a way to disable possible outline rendering in post or debug mode?

Any suggestions or shared experiences would be highly appreciated — this artifact is significantly impacting the visual quality of my renders.

Thanks in advance for your help!

Hi @hazeldertlioglu

I apologize for the inconvenience, can you please confirm the following:

  • Does this issue occur with specific files only? Or is it evident in other files?
  • Which D5 Render Version are you using? 2.11 or 2.10?

I would also like to request screenshots or video recording of this issue.

You may also want to try to:

  • Disable SuperResolution, FPS Booster, SuperSampling, and even Path Tracing just to see if the issue persists.