Hi everyone,
I’m an architect and frequent D5 Render user. I’m currently facing a strange visual issue in one of my projects and would really appreciate your insights.
Issue Description:
I’m experiencing glowing blue outlines or edge-like reflections across multiple surfaces in my scene. These artifacts are visible both in the viewport and in the final render output. They resemble selection outlines but remain visible even when nothing is selected.
What I’ve Tried:
- Checked material settings, including reflection and roughness
- Verified normal maps and direction
- Adjusted lighting setups (HDRI, directional light, exposure)
- Reviewed post-processing settings (bloom, ambient occlusion, outline toggle)
- Confirmed that no objects are selected during rendering
Despite all efforts, the issue still persists.
Screenshot:
(Attach your screenshot here.)
My Questions:
- Has anyone else experienced this?
- Could it be related to material shader conflicts, render engine artifacts, or a driver/system-level issue?
- Is there a way to disable possible outline rendering in post or debug mode?
Any suggestions or shared experiences would be highly appreciated — this artifact is significantly impacting the visual quality of my renders.
Thanks in advance for your help!