In Rhino I have a certain texture set to 73.3° rotation, but in D5 it imports as -73°, making the orientation incorrect. It only happens for certain objects though, it seems. Why would this happen?
Also, can the precision be improved to 0.1° instead of 1° please? thank you
Also, can the precision be improved to 0.1° instead of 1° please?
you can use 73.3°. it works, but it will be shown as 73°
if you type 73.7°, it will be shown as 74°. but in both cases the textures will have the correct 73.3or 73.7° rotation
Sorry for this. We are checking this issue. Is it convenient for you to send us your rhino model? You can share a link here or send your file to our email. (support@d5techs.com, please describe the problem and attach the link of this post to your mail)
Hello. I checked your problem. The reason for the texture deflection is that your model face is found downwards, so the three faces will be inconsistent.
However, I still don’t understand then why it displays differently in Rhino than in D5.
Isn’t the software supposed to show both the bottom and top side of a face the way I see it in Rhino? I have no extra mappping settings set to the material, because I know D5 cannot read those.
Perhaps improve the way backfaces from Rhino are interpreted in D5?
In Rhino I set backfaces to display the same render material as the frontface… This way I don’t have to care about backfaces/frontfaces. The orientation shows no different than the front.
For example I model A curtain as a waved surface w/o thickness, not a solid. In my rhino the texture will show correctly front and back, but once going to D5 the orientation of the backface is off…
I think these basic bugs are a bit more essential to focus on, rather than the all the AI gimmicks. Thanks, guys