hello i having problems while importing fbx from blender to d5 render
i do d5 converter to blender and still not work
Hello! Really sorry for this. Please tell me your blender version and the sync plugin version and I suggest you send your blender model to us. We will check this problem for you. You can share a link here or send your file to our email. (support@d5techs.com, please describe the problem and attach the link of this post to your mail)
thanks for reply
i’m using blender 4.0 and latest version blender to d5 converter
i just sent email and some details there thanks
Thanks for your files. We will check them.
Hello. We checked your model. We checked your model. The problem with mapping anomalies in D5 is caused by the model itself.
The AO map synchronized to D5 is not the one connected in the Blender material because the plugin does not support AO; it only takes the map according to the order of the Mix nodes.
There are two solutions:
Solution one: You can manually fix the UV by clicking on UV Editing - select all faces of the model - click UV - Smart UV Project - set Island Margin to 0.02 --ok, see screenshot.
At this point, the texture is normal, but since the material contains nodes that the plugin does not support, only the texture is synced to D5, and the material effects in Blender are not transferred to D5, as shown in the image below.
Solution two: Use the upcoming new version of the plugin. After applying modifiers (note that some modifiers do not support baking), click on baking, which will by default select the use of automatic UVs. The plugin will help fix the UVs. After this, sync the baked materials to D5, and then reduce the specular to 0 in D5, as shown in the image below.