Animation pauses at each camera location

I am creating a walk-through animation that includes a lot of turns. Using the new animation path features, I’m getting slight pauses or jerks at each camera location. I have the movements set to linear for move and rotation. How can I get the camera to move more smoothly through the turns and not have jerky transitions to each new camera location?

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Hi @samantha,

Thanks for pointing out.
If it’s convenient, can you send the scene file (The entire folder where the .drs file is located) to support@d5techs.com? Please attach a link to this post. Thank you in advance. Or you can message me directly.

Thank you for your reply. I just emailed a link to my project.

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i have similar issue

Hi @samantha @the.codox,

For the jerky transitions of camera path, we have optimised 80% of the smoothness issue in the hotfix version, and will continue to optimise it afterwards. Hotfix version will be released in short term, thank you for your patience. :saluting_face: