Hi -
Not sure if this has been dealt with previously, but if so, please direct me to the relative forum post.
I want to add planting/assets directly on top of the Cesium generated terrain to “blend” my scene into the 2D context. However, I cannot find a way to get objects to snap to the Cesium terrain. It behaves as if it is not there - all objects clip through the terrain and fall to z-coordinate “0”. Is it at all possible to add assets to the Cesium terrain? Or am I fighting a losing battle?
Currently, objects and vegetation assets cannot snap directly to the terrain generated by Cesium. In D5, the Cesium terrain acts as a visual/context layer rather than editable geometry. This is why imported objects float and rest on the scene’s actual ground plane at Z=0.
At the moment, there are two workarounds:
Create a separate plane (either a regular shape or one that mimics the contour of the Cesium surface where you want the vegetation to be placed). Generate Scatter/Brush on this plane, then manually adjust the plane to align with the ground line of the Cesium terrain.
Alternatively, you can manually adjust the position of the vegetation assets.