Adding D5 assets to Cesium terrain

Hi -
Not sure if this has been dealt with previously, but if so, please direct me to the relative forum post.

I want to add planting/assets directly on top of the Cesium generated terrain to “blend” my scene into the 2D context. However, I cannot find a way to get objects to snap to the Cesium terrain. It behaves as if it is not there - all objects clip through the terrain and fall to z-coordinate “0”. Is it at all possible to add assets to the Cesium terrain? Or am I fighting a losing battle?

Thanks.

Hi @ian1

Currently, objects and vegetation assets cannot snap directly to the terrain generated by Cesium. In D5, the Cesium terrain acts as a visual/context layer rather than editable geometry. This is why imported objects float and rest on the scene’s actual ground plane at Z=0.

At the moment, there are two workarounds:

  1. Create a separate plane (either a regular shape or one that mimics the contour of the Cesium surface where you want the vegetation to be placed). Generate Scatter/Brush on this plane, then manually adjust the plane to align with the ground line of the Cesium terrain.

  2. Alternatively, you can manually adjust the position of the vegetation assets.

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