Hi, im tryng to import an animated abc file from max into d5. The import, model and animation works fine, but i can apply texture in only one part of the model, the rest keeps white and cant apply.
Hi is there a way to export or apply textures in max so when import in d5 i can textured the model?
Or how can i import an animated car from max??
FBX doesnt work either… in Lumion does comeon guys!!!
Do these parts, which are displayed as “white” in D5, have different materials on them? Have you tried assigning a different texture? Have you tried converting the model to editable mesh?
extra data: for avoid the yellow dot in D5, I re-import ABC in new max file and then export to ABc again, so import works fine but cant textured it
I just realized: the max mesh has a Corona Multi-subobject material, so the only object that i can apply texture in D5 is the first of that multi list. For example, the number 1 is the pink color applied to the mesh of the ground. The orange is the first of the car body, and same for the four wheels.
I dont know how to aply text in max for correct import in D5.
We currently do not support Multi-subobject material; that is why only the first one is being successfully read in D5 Render. I suggest changing it into something else and trying again. Thank you