3ds max camera conversion issue

I’ve been working on the exterior of the building with d5render for about a year.
It’s not a big deal, but it’s a concern.

If you send the camera in 3ds max, the angle of view does not go over as it is.
Angle value changes.


Not only the height, but also the left and right widths may change.

Hello, can you show us the screenshots of the whole interfaces of D5 and 3ds Max?
For now, D5 scene can only sync the camera type(CR, VR and Arnold) and position, not including the parameters of a camera, which can lead to the problem you encountered.
It would help us a lot if you can share with us more details, and I will let our teach team look into this problem.

Thank you for your quick reply.

Thank you for always updating your features quickly



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Hi mate, this is because of a known issue of the current version of D5’s two-point perspective view.
We are trying to fix it in 2.4. If you want to try 2.4 alpha, feel free to let me know.