If I change the exposure, rendered image will be totally clear. For a good render I copy/paste parameters from a perspective view to respect lighting of the scene.
Any idea where it’s coming from ?
PS: I test materials changing planar/linear, using my own material, the one from D5 library, using or not Triplanar texture … … nothing change the result.
By the way, what modeling software did you use? If the materials that are going wrong are your own local materials, please let me know what format they are in.
Hello, we have check your file. I think this issue is a bug, and this material problem only occurs with orthogonal views. We will fix this issue in the future.
With this issue currently unfixed for the time being, if you are having problems rendering orthogonal views, it is recommended that you render using perspective views + 2°fov for the time being to get similar results.