It would be great if you added the ability to exclude material from weather effects, as is done in TwinM. I was creating a winter park and needed the lawns to be covered with snow, but the paths to be clear.
It would also be great to be able to adjust the amount of snow on the surface. Currently, the surface is completely covered. But, for example, the paths in the park should only be partially covered. I had to simulate the coverage using decals, but that’s extra work. It would be more convenient if you could change the slider on the mask.
It would also be great to have the option to disable foliage on trees with a checkbox. Currently, you have to assign an alpha material with a black mask, but it would be easier if this could be controlled with a single click.
And one last thing. As a former TwinM user, I can note that they have an Imperfections slider built into their Materials. They simply add a mask over the material, but this makes it possible to make a clean material look dirty. This is very convenient when we’re talking about the real world, where many surfaces are covered with dirt and dust.
Thank you for your attention.