Hey everyone,
I just wanted to share a quick thought. I’ve been generating textures with ChatGPT lately—concrete floors, kitchen backsplashes, outdoor finishes, pool tiles, even materials that look like Ikea kitchens—and it works great in D5.
That kinda made me realize: the built-in D5 material pack is not really that useful anymore.
Main reasons:
- You can’t find those exact materials in real life (hard to use them on actual house projects).
- It’s way better to take a photo or screenshot and generate a material from that—with correct settings for gloss, bump, etc.
So here’s my idea:
Keep materials free for everyone. Focus premium upgrades elsewhere.
Anyway, here’s a few of the textures I made + the prompt I used. Hope it helps someone.
Create a realistic, seamless texture specifically for D5 Render. The texture must be tileable without visible seams in any direction. If the texture contains grids or repetitive patterns (like tiles), the spacing between lines should be consistent, and edges must align mathematically—e.g., if the left edge ends with a 0.1-unit line, the right edge starts with 0.1 to maintain perfect seamlessness. The texture should be a top-down, flat view, with no perspective distortion. Prioritize photorealism and uniform lighting. Output should be suitable for high-quality architectural visualization. Do not stylize—keep it realistic.