Hi, in my opinion it’s the position of the lamps, because the light beam goes too far back and illuminates behind the cushion, you have to raise the lamps and rotate the cylinder to a suitable position. Then adjust the emissive light and it is too white you have to use the temperature to give a little heat, towards 3500 the temperature, if you used emissive light.
There is also the external light from the window that hits the wall, you have to change the temperature, that is, the first temperature that is on your bluest right is around 10000, and the one below is around 3000, then rotate it with the angle that does not hit the wall
Hi,
I followed your instructions and adjusted everything as you suggested. Thank you for your help, it made a great improvement! However, there’s still a bit of noise in the render, especially in areas where the light hits the wall. Is there a way to reduce the noise without removing the light effect on the wall?
Thanks again for your guidance!
Hi, try decreasing the power of the sun, maybe you have it at 1, see if you can get it to 0.02, or do one thing, take an image that has perfect light that gives color to the room, place it on the AI that is to your right of the curtain in top then click put the reference image and then it’s yours, and go ahead, it will change the setting, if you like it you can save it as a scene, so you can give the same properties to the other scenes.
I’ll give you a reference of my work done a month ago.
Look carefully at the suggestion of my settings in the drop-down menu on the right of the sun, as I explained it to you this morning, I’m sorry, I don’t know where you work from, in which country you are, I’m in Italy.
This work is in the forum gallery
Then I forgot to tell you that usually Super Resolution creates these noise problems, you have to remove the quote, you have to leave only FPS
It’s on the menu on your left
Good morning, if you have had improvements then you have to look at the setting of the wallpaper material, I don’t know the setting, perhaps there is too much roughness or specularity, or if you have transformed it with AI to have the mapping to improve the material, you also have to look at the occlusion which gives you the true sense of the wallpaper, for the groove underneath the wood and the same thing, take the material and check.
Good work
hello, thank you so much it works perfect, I work from Egypt thanks my friend and nice work by the way