V-RayMtl Converter 3
The professional 3ds Max tool for converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials (which is very useful for game developers, 3d modelers, etc)
Main features:
- Convert supported materials to V-Ray materials (see support materials here)
- Convert V-Ray materials to Standard materials (see support materials here)
- Batch conversion of materials in multiple *.max files
- Backed procedural textures for converted materials
- Convert scene lights to V-Ray lights (see support lights here)
- Convert scene cameras to V-Ray Physical Camera (see support cameras here)
- Convert Corona proxies to V-Ray proxy
- Convert Corona Displacement Mod to V-Ray Displacement Mod
- Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
- Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
- Configure ACEScg/sRGB workflow in V-Ray
- …and more advanced conversion and scene fix tools.
For converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials the “V-RayMtl Converter 3” plugin will help you. This plugin also supports converting materials from multiple *.max files.
You can see a detailed description of this plugin here: MAXTools: V-RayMtl Converter 3
or on ScriptSpot here: V-RayMtl Converter | ScriptSpot
or on the Autodesk App Store here: V-RayMtl Converter | 3ds Max | Autodesk App Store