V-RayMtl Converter 3
The professional 3ds Max tool for converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials (which is very useful for game developers, 3d modelers, etc)
Main features:
Convert supported materials to V-Ray materials (see support materials here)
Convert V-Ray materials to Standard materials (see support materials here)
Batch conversion of materials in multiple *.max files
Backed procedural textures for converted materials
Convert scene lights to V-Ray lights (see support lights here)
Convert scene cameras to V-Ray Physical Camera (see support cameras here)
Convert Corona proxies to V-Ray proxy
Convert Corona Displacement Mod to V-Ray Displacement Mod
Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
Configure ACEScg/sRGB workflow in V-Ray
…and more advanced conversion and scene fix tools.
For converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials the “V-RayMtl Converter 3” plugin will help you. This plugin also supports converting materials from multiple *.max files.
You can see a detailed description of this plugin here: MAXTools: V-RayMtl Converter 3
When I read this text, I started to think I have never heard that D5 would accept Vray-materials easily. I downloaded a 3dsmax model with Vray-materials and it works!
I have had a feeling I would like to render my corona-scenes with D5 but the problem has been changing the materials, choosing new ones from D5. But now if Vray-materials work, then everything is very clear
Thank you!
Hi! We’re just beginning to learn D5render and we have imported successfully our 3DsMax scene with V-Ray materials into D5render, they look fine. However, we can´t find the way to edit the imported V-Ray materials within the D5render editor. The option doesn’t appear. Is this possible?, or should we convert the V-Ray materials to Standard? Thanks so much for the help!
Hi!! Thanks for your quick support. We have tried to pick the material of any scene element (scene imported from 3dsmax with “keep Group Hierarchy”: Is that your “unlocked” tip? ) and we find the same problem: we can see the materials and textures in each element/object but we can´t edit any material and after pointed the surface with the Material Picker, “Inspector right area” appears empty, without any edition option. ¿Is it possible to edit VrayMaterial in D5render? Because we have tested changing one element Vraymaterial to a PhysicalMaterial, update the D5render scene and then we can edit that material in D5render. ¿Does it make sense? We thought we could edit Vraymaterials in D5render without problem… The fact is that we have found one Vraymaterial imported in D5render that we can edit! Only the mirror Vraymaterial of one object, that Vraymaterial is showed in Inspector area for edit parameters… It´s weird!
After, we have tried to export 3dsmax file in sketchup file. We have loaded the skecthup file in D5render and then, it looks like we can edit all VrayMaterials!! Could be this the only way to edit VrayMaterials in D5render?