V-RayMtl Converter 3

V-RayMtl Converter 3
The professional 3ds Max tool for converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials (which is very useful for game developers, 3d modelers, etc)

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • …and more advanced conversion and scene fix tools.

For converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials the “V-RayMtl Converter 3” plugin will help you. This plugin also supports converting materials from multiple *.max files.
You can see a detailed description of this plugin here: MAXTools: V-RayMtl Converter 3

or on ScriptSpot here: V-RayMtl Converter | ScriptSpot
or on the Autodesk App Store here: V-RayMtl Converter | 3ds Max | Autodesk App Store

Thanks very much!!!

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