Hello, having issues when importing uv mapped materials from rhino. Maps show up with correct orientation in Rhino but when imported to D5, maps on some faces of boxed surfaces flip 90 degrees and thus do not look realistic. I am using box mapping setting in rhino (WCS/OCS)
Any ideas?
have a work around which is splitting srfaces up and applying seperate materials but its a lot of extra work
Hello Zacktobin, thanks for your feedback! Could you please send us a sample file which has this problem, as well as details of this problem? My email is ziyin.zhu@d5techs.com
Thanks in advance! I will escalate this problem to dev team.
Hi, I would also like to see D5 transferring OCS mappings insead of ignoring them. pic1 is rhino, pic2 is d5. The direction of the wood doesn’t match when the texture was defined by ApplyOCSMapping in rhino.
Sorry for this problem. Regarding this issue, the current D5 display should be consistent with Raytraced mode. It follows that this issue may be related to Rhino itself, as the results are inconsistent when switching between Raytraced and Rendered display modes in Rhino. We’ll look into this.
true, in Rhino this issue exists in exactly the same way with Raytraced display mode (which I never use as I use D5). In Rendered display mode, everything looks fine though. But as you say, the issue will probably be fixed when Rhino solves it first.
Sorry for any inconvenience caused. Most materials are the same as the rendered Display mode in D5, and generally issues involving the mapping axis are based on the Raytrace mode.