Using vertex painting on a mesh for scattering objects, rather than splitting the object into multiple pieces

Hello,

I think D5 Render should implement a vertex painting tool on meshes, similar to the terrain system.
When users want to create a specific scatter zone, they currently need to split a part of the terrain.
I suggest adding the ability to scatter objects through a painting tool system.

Please! D5 Render needs to correct the issue where the overlapping portion of the orthographic projection of the multi-layer model cannot be scattered.
In my opinion, this issue is quite frustrating.

Best regards

Thank you for sharing. We are considering how to integrate the brush tool with the scatter tool.

Regarding the issue you mentioned: “D5 Render needs to correct the issue where the overlapping portion of the orthographic projection of the multi-layer model cannot be scattered,” this is because the scatter tool currently supports scattering on the XY projection plane. Future development will continue to add support for scattering on vertical surfaces for greenery.