1.For assets available online, the channel is displayed in solid color.
However, in the case of modeling converted to 3ds max, it is distinguished by material rather than a single color.
It would be nice if a way to catch the channel with a solid color was added to the converted modeling.
△example
2.Assign an id value to each group and catch a channel for each assigned value.
More asset utilization.
I think it will be useful when editing.
△example
It would be nice to be able to do one of two things.