There is an idea due to the fur, it can be done both with reflection in the render and not in real time. I think displasment can also be used.
Hi, we will seriously consider this suggestion,thanks a lot!
There is an idea due to the fur, it can be done both with reflection in the render and not in real time. I think displasment can also be used.
Hi, we will seriously consider this suggestion,thanks a lot!