Hi,
I’d like to suggest adding a new material group focused on automotive paints with flake effects — such as metallic, pearlescent, and sparkle car paints.
While it’s currently possible to manually adjust metallic, roughness, and reflection settings to simulate this look, having ready-made materials with built-in flake layers would save time and improve realism.
This would be especially helpful for automotive scenes or projects involving cars, where paint surface detail makes a big visual difference.
Thanks for considering this!