Hello D5 render Team,
can we expect a solution? It really would be so cool to have a possibility to create stereoscopic 360 renders to finally solve the scaling issue.
At the moment it looks terrible to see the 360 renders on VR headset (Meta Quest 2).
It is really dissapointing to see the 360 render output completely off scale and i am feeling cheated for the money i am paying D% render brand. also am noticing many chats not replied by devs since long time. I am trying my best to be polite, but seems the devs dont deserve this treatement. U better reply and let us all know by when will this ridiculous issue be fixed or we need to look for other alternatives and that we VR customers should stop subcription and move on.
The current panorama rendering feature in D5 only supports a single camera view, rather than a true stereoscopic panorama. As a result, it would be missing the sense of space and scale in a VR headset. However, our Product Team is aware of this issue and is actively working on developing a genuine stereoscopic panorama solution.
We will promptly inform you of any updates. Thank you for your understanding, patience, and kindness.
Glad D5 staff are finally working on making it now ! I think a lot of us will love being able to use these feature to get a true VR experience. I feel like having the highest possible quality stereo renders from D5 would blow clients away . Truly would feel like we are standing in our spaces in real life
I hope you understand the frustration of using several softwares to get a good output.
We were a firm completely based on Lumion, and now we have shifted to D5, for which we have no regrets and are only happy to have made the switch to D5.
But for 360 outputs, we are forced to look again for other options like twin motion, and then it becomes a new time-consuming exercise to learn new software.
Hope you all are able to fix the stereoscopic issue and also come up with 360 video options too.
Twinmotion requires serious horsepower for path tracing. But, in what they call āreal timeā rendering, it is adequate and does a near perfect job on stereo panoramas. If D5 could match that capability, Iād be back in a heartbeat, and many will join. VR is becoming an essential business tool for study, and more importantly, for client presentations. They expect it as routine part from any professional outfit.
Blender also does a very good job, actually excellent job with their stereo panos. They have a lot of controls, including IPD or the distance between the eyes, or cameras. In fact, they rotate the two cameras so that their focal points coincide if the target is not at infinity.
It is hard not to see such a good set of features, practically unmatched, not be practical for lack of this small and seemingly simple feature. It is very basic geometry to project onto a sphere and then from that onto a flat view-plane. Two parameters, presented to users as āfocal lengthā and āInter-pupillary distanceā will cover 99% of the issues of scaling.