We already have an excellent 360 Panorama render in D5, I ask that the team commit to creating a 360 Stereo Panorama render, it would be extremely important for program users, Thanks
2
We already have an excellent 360 Panorama render in D5, I ask that the team commit to creating a 360 Stereo Panorama render, it would be extremely important for program users, Thanks
2
Thanks for the advice!
I totally agree stereo 360 panoramas are super important for our presentations
Thank you, we are looking into it.
I left D5 after a year of use and much enjoyment and now partially (2.2315% into Blender for its wonderful Stereoscopic Pano production. Slow, but a second GPU may be the price.
The parameters are exactly what are needed, especially inter-ocular distance, which even AutoDesk pay-per-shot doesn’t have at their outrageous price of $3+.
Hope you get a chance to take a look at Blenders implementation (open source) and I will be back immediately. Flat panoramas are OK, but we need an edge against big boys in the business.
The projection sphere radius seems to be too large now. Every object looks larger than usual for its distance. It means that the eye distance to the ground also appears larger. You feel about 15% taller. Some clients have complained of that in presentations.
Even if the projection is correct, using a very large-radius projection sphere will produce an image that when projected back onto a plane appears as if everything is compressed by a telephoto lens, nearly close to an orthographic (axonometric) projection. That is how it feels now.
On the other hand, everything will appear smaller for its distance from the eye when projected back onto a plane from a projection produced onto a short radius sphere.
It would be great to have an adjustable slider for the size of the sphere, Tiny to Very Large. I am sure you can test what would be visually acceptable. Obviously zero is meaningless. But for a dizzyingly compressed VR, the projection sphere’s radius should be quite large.
If this is right, a very large radius could produce some astonishingly compressed spaces in VR. So, please let users adjust it. Thanks.
PS: You can call that parameter by some user friendly word, such as Pano Focal Length, or Spatial Compression Factor.
Urgente la actualizacion para crear renders panoramicos stereo, por favor…
So I try the spherical 3d
you use the two point view to have the parallax
then pointing forward, at 90°
I used quest 2 16k render doen’t work , so I render as 8k panorama,
render first eye (the left one)
then you press D two time with 1 as speed on the right then re render to have the right eye (approximately 6 cm )
so You have two eyes render,
then compose in photoshop left eye on top right on bottom
then name the picture name_360_TB.jpg
so it’s automatically detected under quest TV
they result is not crasy , blurry , even if the render is very neat
so should be the occulus quest 2
maybe better result with the quest 3
max resolution for now that work 7680*7680 pixel,
for now doen’t worth the time spend,