D5 Render always shows the light icons
please add a filter switch to make the preview more clean.
thanks.
D5 Render always shows the light icons
please add a filter switch to make the preview more clean.
thanks.
Press “L”
^_-
I want to revisit this topic as I feel that the UI display for light icons is overwhelming. Is there a future update that will behave more intelligently so that not all icons are visible at once? I don’t believe icons should be visible if blocked by an object. Half of the time I have no idea what I’m selecting from the viewport. As seen in the attached image the icons become a visual mess.
I already requested this feature. For example in Unreal Engine the light icon and cone intersects with the gemetries. In D5 we can’t undestand if a light intersects, if it’s inside or outside, a wall. In D5 the light emission is the only element that helps to position correctly the lights in the 3d space. Having all light icons as a 2d overlay is not good.
100% agree - hopefully, this will be addressed in future updates.
Yes please 100% agree, 3 story building with light on all floors is very hard to know where lights are placed when on first floor looking up. I see 100 lights and can’t tell which ones are on the floor I’m on, or down the hall, or right beside me because they all look the same. Large projects with lighting everywhere really get complicated ex, this auditorium and school. There should be a setting to hid what’s behind a wall or object.