Scaling and Displacement

Hello. With recent versions has there been any improvement with the following:

If you are use to Lumion the scaling i am referrring to would be similar to that.
0 = imported texture coordinate
1.0 = 1x1 meter and so on.

Many times when i use displacement it stretches it as opposed to making it look like it has depth.
Sorry, again, similar to Lumion.


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Hello, thanks for your suggestions, they are not changed in 2.2, but we have the plan to optimize this part in 2.3.

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