Rotation of triplanar texture with sliders (x,y,z)

Hello D5Render

I was wondering if you can implement possibility to rotate non UV mapped models in triplanar projections on surfaces? Sliders with Heading, Pitch, Bank (x,y,z). I often model my self and loose a lot time making UVs for complex models, its easy to just rotate texture on different part of model.

Antigravit