Roadmap is here!

Update.
14.- View centered model button or hotkey
15.- Availability to delete or hide the opened model (the model you select when making a new scene)

16- Ability to change material names.

add ability to select separate models from imported skp or fbx so we can move,scale, rotate or even delete what we need or don’t.

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This so exciting to be part of the development of new software as a user. I noticed that round edge is on the to do list. Hope this can be moving over to the doing list soon!!

We are slowly moving over to do more projects on D5.

Thank you team for your hard work.

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Hello!
What i need is to feed custom camera tracking data from adobe after effects so that the camera paths could be fed from a real life drone footage then to render the model with same camera path then to integrate both drone footage and rendered video from D5 to create a drone-virtual fusion!.
This is already possible in 3ds max and would be nice to have in D5 as well!

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Hi

For professional usage exist some point much important that need to be available!

1 - Animation render output with more sampling in GI ( ideal the user can choose if want more quality and spend more time render or less samples and be fast to render) because right now the quality of the GI shadows comparing with still render is huge!

2- Render animations passes ( ID, shadow, lighting, reflections, etc…)

3- Scattering objects ( grass, plants, etc) not only for the included assets but very important this tool can be available also for assets that we import!

4- Can import animated assets in fbx ( trees, people, etc)

5- Better displacement map

6- HDRi light more precise for the exteriors giving the sharp shadows from the HDRI

This is the most important features that I notice using it and that lock, for now, the usage to produce professional projects! I hope all the D5 Render can get us this available.

thanks

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Fixing HDRI is prior for the moment. Exterior rendering realy needs to improve.

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Exactly!!!

Personalize shortcuts ! I’m french and the navigation “WASD” is not optimal with a french keyboard “AZERTY” It will change all !

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Yep! Please, this is the present and future.
also add compatibility Oculus | VR Headsets & Equipment (https://www.oculus.com/)

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checking if this is added in the road map

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-Virtual reality or 360° imagen
-3d grass

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I don’t know if this has been suggested before, but a key feature would be the ability to export a set of textures assigned to the imported model’s materials from one project to another. Many architecture/design firms have big clients for which they do multiple projects using pre-determined finish standards. This means that different projects share the same materials, and one of the important requirements that these companies look for in rendering software is the ability to export textures from one project to another without having to apply them all over again in order to save time and prevent errors. So when textures in D5 are assigned to a specific Revit or Sketchup material (or any other supported software), it would be very useful to have the ability to export the texture set to another project and have it automatically assigned to the same corresponding Revit or Sketchup materials.
For instance:
Project 1 → a wood texture is applied to Sketchup Material 1 → export texture set
Project 2 → import texture set → same wood texture is automatically applied to Sketchup Material 1
Sorry for the long post!

4 Likes

Hello there,

First of all I LOVE D5 its just keeps getting better and better. There are a few things i would love to be added to D5, some i wont repest as it has been mentioned several times by many people, but here are a few ideas i would love to see added:

1a. Particles - Add water, such as rain, running water such as from taps (be can uses for drinks then too), water for waterfalls etc… These can then be used in likes of waterfountains and even rain.

1b. Particle affect - if we use the snow particles or water (if we have this option) could these particles affect the model. For example if we have it raining or snowing, could this then make the ground and surrounding models wet or rain make the trees wet and drip off or snow land on surrounding elements and build up. Could we then control the build up amount.

  1. Wind. This would be a huge element being able to control the velocity and affect of the wind, which would create more realistic animations on the likes of foliage and trees. Also could this control the partixle affect i.e rain, snow etc…

  2. Saved Brush Sizes - is there a way to save settings for your asset brush sizes. I brushed half of my models floor with grass with certain sizing and flow. However when i saved and went back into the model the next day the size of the brush goes back to default and i struggled to find exact same size again. Also if i do grass as one size brush then brush flowers for example another size if i go back to grass i have to find the exact size again and its frustrating.

  3. Timelapse Animation - could we please have the option to do a video animation with a timelapse affect. Similar to other render software, i love this affect.

Thanks for all the hard work, cant wait for the future versions. D5 literally better and better by the day!!

3 Likes

Thank you, a complete system(with clouds and rain and so on)will come soon. For other ideas, I will share them with our product team. By the way, you could post them on https://d5render.featureupvote.com/

Best regards,
Oliver

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Support 3d mouse
more waterfalls, water curtains,

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no problem, we have been testing 3d mouse, maybe it will be supported in 2.2

1 Like

Good news!!!

Awesome tip Thank you very much