Hi again, I’m experimenting with D5 workflow from Rhino, now testing some materials.
From all the Rhino materials the most comprehensive one is the “Physically Based” that seems to use a PBR approach. It seems to integrate quite well with D5 but there are some improvements that could be interesting to be implemented.
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Normals, Albedo and Roughtness, AO, Opacity, Metallic are imported quite well. Simple and easy with texture maps. Amazing.
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SSS, Displacement and Clearcoat(Carpaint) doesnt seem to work from the Rhino Physically Based material. It would be good to have this integration.
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Folliage . Couldn’t find a way to create a foliage like translucent material in Rhino.
This is a problem. Partially compensated by the amazing plant library from D5 but it would impede to have custom plants and also courtain materials straight from Rhino.
As a bootstrap suggestion: What if the name of the material in Rhino has a tag like “leaf” (ex. Monstera deliciosa leaf), and then D5 interpret it as a leaf material, would also work for the carpaint and SSS.
- Displacement. Could not figure out how this works in D5, it looks like a very cheap solution. Bellow is a comparisson from displacement in Enscape(left) and D5(right).
Best regards,
Alexandre