Rhino . Lights . Questions and suggestions

Hi D5 community! :wave:

I’ve been testing D5 Render as a potential replacement for Enscape, and while the quality and features are outstanding, I feel workflow efficiency is key—because in real-world projects, process is everything. So far, a few lighting-related hurdles have me wondering how to streamline things. Would love your insights!

Current Pain Points:

  1. Partial Light Sync
    The Sync Lights function imports position/type but ignores color/intensity. Intentional limitation? Any workarounds to avoid mass-reconfiguration in D5?

  2. Instance Management
    Duplicating lights in Rhino creates independent D5 lights requiring identical manual setup. With 100+ lights, this becomes prohibitive.

Dream Workflow Solution:

01. Name-Based Light Presets

  • Set up a light once in Rhino with a name in its configuration
  • Sync to D5 and then add proper configurations to it
  • New duplicate in Rhino for this light with matching names will sync with the previously applied D5 settings.
    Eliminates repetitive setup for architectural lighting arrays and simplify experimentation

02. Bi-Directional Sync

  • Push D5 light adjustments (position/new or duplicated lights) back to Rhino
    Would make the documentation proccess easier

03. Light Analysis Tools

  • Real-time intensity heatmaps
  • LUX value visualization
    Would be of great help to lighting design

04. Emissive Material with light unit

  • Have a unity in the emissive intensity like luminance cd
    Would be of great keep light in real world scale

Overall, I’m really excited about D5’s potential—just hoping to smooth out some workflow aspects. Any tips, workarounds, or insights would be greatly appreciated!

Thanks in advance! :blush:

Hi @alexandrecollaco

As usual, thanks for your insights and suggestions regarding how we can further develop our workflow with Rhino. For now, light models are sent to D5 without retaining its settings from Rhino. I will be forwarding all of your recommendation further to our team.

As for the luminance cd, we have this parameter in D5 Render but you may need to manually input the values in D5.

About the emissive in cd I meant about the emissive material not the lights.

But I’m not sure if it is the best approach to use emissive materials as light sources.

Alright, got it.