Request: Indirect Lighting Control / Bounce Light Adjustment (Inspired by Blender)

Hi D5 Team,

I recently came across a new feature in Blender that allows users to directly control indirect lighting (bounce light), and it immediately stood out as something that could significantly improve interior rendering workflows in D5.

In many interior scenes, achieving natural-looking daylight can be challenging. Increasing sun intensity or skylight often leads to overexposed areas or unrealistic lighting conditions, while the actual issue lies in insufficient indirect light contribution within the space.

A feature that allows users to adjust the strength or influence of indirect light (global illumination bounce) would offer much more control. It would make it possible to:

  • Enhance interior brightness without overdriving direct light sources
  • Maintain realistic exterior exposure while improving interior readability
  • Fine-tune light distribution in a physically plausible way
  • Reduce the need for workaround solutions like hidden light sources

This would be especially valuable for architectural visualization, where balanced daylight conditions are essential for both realism and presentation quality.

Ideally, this could be implemented as a simple multiplier or slider for indirect lighting contribution, either globally or per scene.

I believe this feature would be a powerful addition to D5’s rendering capabilities and would greatly benefit users working on interior visualizations.

YouTube link: Blender 5.1 EEVEE Feature That Will Blow Your Mind - YouTube

Thanks for considering this idea!

Best regards,

Gerwin