Replace instanced "Helpers" from 3ds max scatters / arrays

so, recently i hv been working with housing clusters projects, with 3DSMAX being our main modelling software, we have like 300 - 500 houses that needs to be rendered in d5, When we were working on D5 we found several problems:

  • Placing vegetations in D5 sometimes is not good enough, we need to be precise especially in housing cluster project, after we carefully putting all the vegetations and assets in D5 for 1 house, when we need to copy them as a group to the next 500 houses, it can be a nightmare for several reason:
  1. Copying these assets ( lights, vegetations, decals, paralax, etc) requires a precised copy that is not capable in current D5.

  2. Some houses that we modelled mostly are arranged mirrored to on another (like when u have 2 houses back to back to each other), there is no function in D5 to “MIRROR” these assets all at once, so we ended up have to place them manually again for these mirrored housing units.

  3. Copying all these groups with 50+ vegetation in 1 house to another 500 other houses cannot be done in an array fashion like some other 3d software

my solution to this are to create a “proxy” or “helper” objects in 3ds max, for example a BOX or POINT HELPER. that later can be replaced smartly in D5 (when i say smart, that means whenever i instance those proxy or helper inside 3dsmax, D5 can recognized them as instance of the previous helpers object).

would be a huge plus if these helpers can be replaced with several assets with probability. or D5 can recognize 3DSMAX SPLINE as the source of PATH TOOLS inside D5

please please please make this happens.

thank u

They already have something like this function for sketchup, you import a certain object as a group and if you replace this for lets say a tree it will change all the similar objects to the same tree

Its the SketchUp Grouped Import function they added in 2.6

Yes bu need this to be added soon in 3dsmax especially 3dsmax arrays and scatters.

If Spline from 3dsmax can also be converted into path tools in d5 that would be super perfect