Release Note | Houdini to D5 Sync Plugin (Beta Version)

:heavy_heart_exclamation:A special thanks to D5 user @985771231 for developing and maintaining the Houdini to D5 Sync Plugin (Beta Version) :tada:. Additional features are in development.

If you have any questions or suggestions, please feel free to contact us through our Skype group chat. You can join using the following invitation link: Join conversation


Installation Environment&Supported Version

Requires Houdini and D5 Render (version 2.4 or later) installed

Supports Houdini 19.5, 20.0, and 20.5

Download & Installation

Click to download

Please download the .exe file corresponding to your Houdini version for installation

Features

D5_SendCameraView

Send current View of the selected camera

Steps:

  1. Select the Camera Path

  2. Click “Send Camera” to send the view to D5

D5_SyncCameraView

Sync the current View of the selected camera in real-time

Steps:

  1. Select the Camera Path

  2. Check “Sync Camera” to begin real-time sync; uncheck to disconnect

2

D5_SendSingleScene

Send the current View of the selected single camera as a scene

Steps:

  1. Check “Use Custom Name”; if not checked, the scene will use the Camera’s name

  2. Set Scene Name

  3. Select the Camera Path

  4. Click “Send Scene”

3

D5_SendMultiScene

Send current View of multiple cameras as scenes

Steps:

  1. Click “Auto Get Scenes” to automatically retrieve all camera scenes in the current project and fill in the camera paths

  2. Check “Use Custom Name”; if not checked, the scene will use the Camera’s name

  3. Set Scene Names

  4. Click “Send All Scenes”

4

D5_SendSingleCameraAnimation

Send the animation of the selected camera to D5

Steps:

  1. Select the camera with animation

  2. Set the Frame Range

  3. Click “Send Animation”

5

D5_SendMultiCameraAnimation

Send animations from multiple cameras to D5

Steps:

  1. Click “Auto Get Cameras” to automatically retrieve all cameras with animation in the current project and fill in the camera paths

  2. Set the Frame Range

  3. Click “Send All Animation”

6

D5_SplitGroup

Automatically separate Geometry’s Primitive, Point, and Edge groups (supports multiple selections)

Steps:

  1. Select the Group Type

  2. In the “Split Group” field, manually enter or select the groups, separating each group with a single space

  3. Click “Split”

7

D5_SendGeometryByMultiMaterial

Send the Geometry to the D5 Render, and differentiate based on materials if applicable, whether the Geometry has materials or not

Ensure that Houdini’s built-in material nodes are connected and select the materials to be used

8

Steps:

  1. Check “Enable Material” to send Geometry with Houdini materials; uncheck to send the Geometry only

  2. Click “Auto Get Material” to automatically match material parameters if the Geometry has materials

  3. Set the name of Main Model

  4. Click “Send Geometry”

  5. If the Geometry has multiple materials and you want to split it by material, check the box.

  6. Set “Mat Type” (material type)

9

D5_CopytoPoints

Connect the first input to the geometry and the second input to the points. The node will replicate the geometry based on the positions of the points and send it to D5 Render

Steps:

  1. Connect the Geometry and the scattered points separately

  2. The node’s UI panel operations are consistent with the previous one


Help&Support

If you encounter any issues or have plugin-related requests, please do not hesitate to contact us through our Skype group chat. The invitation link is as follows: Join conversation

2 Likes

Hi, first of all thanks for this plugin.
I can’t get it to work with Houdini 20.5.332.
it doesn’t even appear in the commands at SOP level???
Are there any special manipulations to perform for the installation?
Some more precise explanations on the use would be welcome.
Thanks in advance
HouToD5_test

Hi @pxlntwrk

Sorry for this issue. I saw your feedback in the email about this issue. You can find my document /houdini20.0/houdini.env and open it with notepad, take a screenshot and I’ll check.
image

You can join the skype group and just give feedback there, the invitation link is as follows: Join conversation. Talk directly to the creator.

Any update will be appreciated.

Best