Randomizer UV - limitation

Good morning,

Superb update to 2.6.

On the other hand, the UV randomizer has these limitations.
Here is an example of several wooden strips, with a wood texture applied. The randomizer is activated, but the texture is identical on each wooden strip.
Is it possible to randomize a texture on several surfaces?

Thanks for reading.
Bye

Thomas

I already had this problem in alpha testing. Its probably because you copied those wooden strips after applying a texture in sketchup or whatever software you use.

If its sketchup you can fix it by grouping all the strips>opening the group> select them all and explode them if they are in indivdual groups > apply a new texture to every strip at once. After this it should work.

However, in my opinion the UV randomizer doesn’t really work that great on wood (yet), it looks like its creating random paches or darker and ligther wood accros your model

1 Like

Thanks Tjeerd for the response.

Yes Sketchup. OK, I see. That’s surely it!

Damn, because this complicates the experience, additional manipulations. When you work quickly on sketchup you can quickly duplicate many already textured objects. This complicates understanding, because sketchup does’nt indicate whether the object is textured all at once or not, so you have to do the manipulation you indicate each time to be sure that the randomizer works. Damn…

Thanks for reading Tjeerd.

Bye :wave:

Yea its something I hope D5 can fix but I wont be using it for wood yet anyways since it doesnt look good enough in my opinion

If you are using Rhino play around with box mapping. Try to rotate it also on Z-axis.
I had the same issue and it worked quite well for me.