On the other hand, the UV randomizer has these limitations.
Here is an example of several wooden strips, with a wood texture applied. The randomizer is activated, but the texture is identical on each wooden strip.
Is it possible to randomize a texture on several surfaces?
I already had this problem in alpha testing. Its probably because you copied those wooden strips after applying a texture in sketchup or whatever software you use.
If its sketchup you can fix it by grouping all the strips>opening the group> select them all and explode them if they are in indivdual groups > apply a new texture to every strip at once. After this it should work.
However, in my opinion the UV randomizer doesn’t really work that great on wood (yet), it looks like its creating random paches or darker and ligther wood accros your model
Damn, because this complicates the experience, additional manipulations. When you work quickly on sketchup you can quickly duplicate many already textured objects. This complicates understanding, because sketchup does’nt indicate whether the object is textured all at once or not, so you have to do the manipulation you indicate each time to be sure that the randomizer works. Damn…