Professional randomize UV map

Hi,

I am currently creating a render of the interior of a bathroom and I have encountered a big problem in creating textures for professional work.

Currently, there is no way to create a texture from 1 photo that would not repeat itself. Even if it were to rotate relative to itself. The randomize uv function now mixes, blends the entire texture and it looks very bad. I often use real cardboard from tile and wood manufacturers. Customers want to see the material on the visualization, not a similar material. However, when using D5render, I am forced to manually lay the tiles in Photoshop.

Definitely, if such an option were to be included in some update, preferably as soon as possible :smiley: it would raise the D5 render program to the title of a truly professional one.


I mean like here
https://www.youtube.com/watch?v=HjtZcjn55ng&pp=ygUYcmFuZG9taXplIHRleHR1cmUgY29yb25h

works well only when I have a texture with a lot of small elements. No details.