Replace nodes with the current selected tree by using the Context Menu.
In Sketchup, create and align the position of your nodes (blocks/components/groups) which represent the trees in your project. Export a file with just those nodes as FBX. Import the FBX into your Scene and align the position with rest of your project.
Select the asset you want to replace these nodes with. Randomize rotation and scaling to get more than 100 trees/ assets placed in your project as per your CAD/sketchup file
Hi, I try to do it from 3Ds Max, I export multiple box as fbx file, when I import theme on D5 Render and choose “Replace from asset”, when I choose a tree for example, it doesn’t give me a multiple trees but just one tree; I don’t know how to solve that ?
Hi, mate, we don’t support it now since we recognize the fbx file as an overall model. However, we plan to make the “Node Placement”. Thank you for your video.
The solution for 3Ds max was there, the trick is to make groups, and export with D5a exporter all groups and making sure you check “Keep Group Hierarrchy”, and after imopting in D5 Render you have to found a list of object that you can replace with any stuf from asset
This workaround works for few object nodes… what about replacing hundreds of objects like trees in a big park. Grouping each node in 3dsmax will be tedious. Need to just modify the feature where in each node are replaced separately not as one. It will make more sense and productive.