How do overlapping faces work in d5 rendering?
Can we have a surface with glass material right on top of a surface with another material (coplanar surfaces)? Do we need to move the solid glass surface slightly on the z-axis so that it does not exactly touch the surface of another material?
So far overlapped faces are not handled differently from normal faces in the rendering pipeline.
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I think so, you are absolutely right. Maybe this question was a little wrong, but we always hope for a miracle in a new program Thanks again for your prompt response