often using LiveSync you notice any simple changes in base model will cause scatter to break and need regeneration, which can be time consuming, and based on how much ram you have, sometimes impossible, and kinda crash D5. the bad thing is you can’t even ignore it, if you don’t regenerate, it won’t render. but you know sometimes we can decide if our scatter is good, and we don’t need to change it anymore, so how about an option to finalize it. after this, the scatter would ignore any changes made to base surface and just keep it. maybe we can just use transform, or detach, or edit the stuff that usually happens at final render.
LOL I accidently found out you can do this by merging the project. still don’t know if it was a bug or something but I had 10 huge scatters (more 100GB ram usage while creating) which I merged to a project and somehow the ground was removed but the scatter stayed, and it didn’t need regenerating at all. saved me hours!
Same thing here, I find it very frustrating especially when we like the scatter and we have detached objects so as not to have objects in collisions. This would be less annoying if there was an option for distance between textures, like in Vray
Thank you for your feedback. We will improve this issue in the next version.