Hello
I was looking at memory usage and how the D5 reacts with different files and it is true that when it reaches more than 80% memory usage the program starts to run much slower.
I hope you can optimize or improve memory usage since the files we use usually need a lot of it.
I read the advice on how to optimize memory usage.
I proposed adding some kind of parameter or function to the program that limits the texture sizes.
That somehow they can be left at 512x512 or 1024x1024 or talk about 2k 4k 8k 16k, where the program automatically reduces the textures to that size to save memory.
When working with many files it is very complex to do that job and reduce the textures file by file.
Also not all textures would have to be reduced.
Only those that exceed the limit imposed by each user would be reduced.
Thanks for the reply.
It didn’t help me find a concrete solution, but it did help me find out where the problem is and try to find one.
That’s why I’m proposing a possible solution that could even serve as an optimization of the program.