Opacity Map for Grass Material

Hi D5 Team and community,

I’d like to request an opacity map input for the grass material in D5 Render. This would let users control grass density/coverage using a black-and-white texture mask, instead of relying only on manual placement or scattering.

A concrete use case: creating linear grass strips alternating with paving (see attached reference photos), where a simple opacity map could define exactly where grass appears and where it doesn’t, following the joints of a paving pattern.

This would make it much easier to achieve results like:

  • Grass growing between paver strips
  • Irregular/organic grass patches within hardscape areas
  • Custom density variation driven by a texture instead of manual painting

Currently this requires workarounds (separate geometry per strip, manual scattering, etc.). An opacity/density map slot directly on the grass material would make this fast and non-destructive, and would be a great fit for archviz workflows involving urban/landscape design.

Attached: two reference photos showing the type of grass-strip pattern this feature would enable.

Thanks for considering this!

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Capture d'écran 2026-06-19 151951
Capture d'écran 2026-06-19 152004