Hi D5 Team and community,
I’d like to request an opacity map input for the grass material in D5 Render. This would let users control grass density/coverage using a black-and-white texture mask, instead of relying only on manual placement or scattering.
A concrete use case: creating linear grass strips alternating with paving (see attached reference photos), where a simple opacity map could define exactly where grass appears and where it doesn’t, following the joints of a paving pattern.
This would make it much easier to achieve results like:
- Grass growing between paver strips
- Irregular/organic grass patches within hardscape areas
- Custom density variation driven by a texture instead of manual painting
Currently this requires workarounds (separate geometry per strip, manual scattering, etc.). An opacity/density map slot directly on the grass material would make this fast and non-destructive, and would be a great fit for archviz workflows involving urban/landscape design.
Attached: two reference photos showing the type of grass-strip pattern this feature would enable.
Thanks for considering this!


