It would be great to have a “counter” of textures and objects that will notify us when our system is reaching the limit, so as not to exceed what our hardware can handle and no longer lose all those hours of work because we can no longer access our file
Thank you, the counter you mentioned is more related to RAM and video memory, and we will monitor and display their usage on the top of D5 Render (if you turn on Show statistics) in the coming D5 2.3 version.
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