I was wondering if you could implement a node wrangler-like functionality in blender?
When creating a new material, you select multiple bitmaps and the software recognizes normal, diffuse, bump and other files by its name, and places in correct slots.
Would be neat
Hi rogalxxx, thanks for posting here! We have noticed the feature of node wrangler and will take it into consideration. Besides, you could share this idea on https://d5render.featureupvote.com/
, to help us better record and evaluate.
Thanks,
Oliver