Multi-layered texture

That will be good to have the possibilty to create a texture from more than one image per channel. I means, add some imperfection in a second normal map that overlay the first. Also add some irregular pattern in a large texture mapping by overlaying images. A kind of photoshop layer system.

and blending like in UE → How to Paint Blend Materials in Unreal Engine 5 with Megascans landscape - YouTube

Thank you for you advice!

+1 for both (layer and blending)
thx :slight_smile:

It’s quite surprising that after two years of development, the D5 material editor still feels so basic. I’m struggling to figure out how to create multilayer or blended materials—the kind I can easily build in 3ds Max with any of the available renderers.