I would like to suggest that D5 Render introduce a feature recently implemented in Twinmotion: the ability to edit faces and polygons directly within the program. This would eliminate the need to switch back to a modeling program like 3ds Max or SketchUp, streamlining the workflow and making the software more versatile and efficient. Additionally, it would be incredibly useful if existing models from the asset library could also be edited in this way, allowing users to remove unnecessary elements, such as an extra cushion on a piece of furniture, directly within D5 Render.