When a new texture/asset is applied, it would be more efficient to have this texture be immediately active for modification in the material editor.
Currently, when a new texture is applied, D5 Render will default to a previously applied or random texture in the material editor; so we have to escape from the asset application process and reselect the material in order to change its properties.
Of course, if we are applying a new texture, it’s always going to be this one we want to change. Not a previously applied/random texture.
So as you can see, this inconsistency can cause a lot of additional and unnecessary selecting of materials. I think the material being applied is the one which should appear in the material editor by default.