To better interact with you and cater to your suggestions, we have added the 「Voice of D5 Users」.
https://d5render.featureupvote.com/
Oliver’s asked me to post here as they’ll be answered better
The ability to rename categories for “Custom Materials” plus the ability to automatically create the thumbnail
The ability for HDRI’s to look like they should in the real view rather than having them compressed…Blender manages this and Unreal 5 to a certain degree
Custom Pivot/Gizmo…the ability to select an object in the scene and have the ability to use default pivot or centre of mass, point of cursor etc
It would be really nice if the Leave particle system would actually leave the leaf on the ground after it hit it rather than disappearing
It would be cool if you place a tree into the scene then place another of the same variety it not only changes the scale but the actual look. What I’m seeing is I place a tree, then place another the size changes depending on the Random Size but that’s all, it’s still the same tree model
When you come to do a final render any chance you could add a feature where you can make the frame borders darker, CD4 lets you do this and one of my Camera plugins for Blender let’s you put a darker framing around the final shot
When you save a scene, if it has a particle system, it would be so cool if the scene remembered where the particles were at the time of saving
Transitions in the Video section would be nice to have as well. The ability to choose how the transition between one camera and another goes
More Assets: Jewellery, Jewellery Boxes, Hair Brushes, Reading Glasses, Toothpaste tube, Toothbrushes, those are the sort of things that finish a scene off
The ability to save Latitude Longitude or have a drop-down of the world’s major cities with automatic lat long for them
Materials with the ability to round off edges or add dust, grime
What about adding some basic Primitives to the assets, that way if I need to add a quick wall, plane etc it’s there and I don’t have to go and rework an FBX or the original CAD file. Or the same idea as the do with Unreal Engine Archviz components, walls, walls with openings, basic window & frame etc