At the moment the D5 lights have only one geometric shape: rectangular
The workaround consists to build 3d geometry and import it in D5 but it won’t be parametric, will not have a target, etc.
I’d like to have different shapes and behaviour:
#01 Rectangular and circular or disk (with adjustable radius) + target
#02 Visible light shape. I need to see the physical shape of the light as a plane or disk.
#03 Procedural texture option. I need to apply gradients as textures. The gradients must be linear or circular.
#04 Back sided light. The light direction can be swapped without rotate it.
#05 Double sided light. The light is emitted on both directions (normals).
#06 Visible intersection of light shape while intersecting itself with geometries. At the moment it’s almost impossible to precisely move a light near a wall, a floor or a ceiling. Without the visible 3d intersection with geometries we always see the light shape not touching the surfaces. We understand the light intersects with a surface only if we slight move it and the light turns off.
#07 Visible ies web shape. At the moment we can’t precisely orient an asymmetrical ies light because we don’t have the wireframe web distribution as reference.
Regards