Interior Scene

Great results with minimum effort


Hi gelbuilding. I like your enthusiasm. We all like D5.
Some tips for your images:
-Have a better control of reflection values. The large table, the floor and even the leather seat on the right have too much reflection. Play with roughness to produce more realistic reflections.
-To achieve realism we also need to lit the scene properly. Furniture must cast some subtle shadows on the floor not to feel they are floating. (check out the bar stools, they need shadows)
Not your fault, Its probably in the nature of real time renders, they likely reduce light bounces to be quicker and therefore subtle shadows are not properly noticed. So is up to us the artists to emphasize them.
-Finally, from the photography point of view it is not recommended to use an ultra-wide angle lens when you have objects close to the camera because they will look deformed / elongated like the left chair on the first two images. Try to use a focal lens value close to actual human field of view (30-35mm lens), even if you have to step outside a wall and force to use camera clipping to see. Ultra wide perspective has its uses, mostly in external renders to make a close view of a building look more dramatic and imposing, etc.
Cheers

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I have question “try to use a focal lens value close to actual human field of view (30-35mm lens)” this means what value in focal lenght in D5 render?

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Hi Toman:

The human eye vision is somewhat dynamic. Peripheral vision (FOV:68.2 =24mm lens), Central vision (FOV: 47.8=35mm lens) and Focused vision (FOV 32.1 =50mm lens).

30mm (FOV: 55.6.) to 35mm (FOV:47.8) are usually the most natural looking because that is range our eyes perceive most things around us.

Cheers

ps. The Lens / FOV equivalence above is taken from 3dsmax cameras, which seems to be averaged from vertical and horizontal FOV for a full frame camera.
Also check out https://en.wikipedia.org/wiki/Angle_of_view

I don’t see any settings for the camera.

Thanks alot. Maybe helps also to other people

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They didn’t make available explicit camera settings but would be helpful so maybe the Team will do that in future releases. If we create 3d renderings/virtual photos or movies, it is a good idea to get familiar with the basics of photography. Like for example when and why to use each FOV, what height and angle are the best to position your camera, etc.

I do understand, I háve the theoretical knowledge… Sometimes it is Hard for mé to apply it… :slight_smile:

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