Being able to import objects in .glTF format, so that you can take advantage of Sketchfab objects, as in twinmotion, would be a big plus.
I’m bumping up the topic of the possibility of importing a scene in glTF format. I’ve been getting a lot of questions on this topic lately. Among others, from users of landscape design programs.
1 Like
Can you integrate object import in gltf/glb format natively in the next version of d5 render? Thank you.
Hello,
Thank you for your suggestions. Could you please provide some of your GLB or GLTF format files for testing during our development process? You can send them to my email at li.huang@d5render.com.
Thank you in advance for your assistance!