- We need the ability to insert a scene or an imported 3D model in my photo.
- It is necessary to replace the material or texture on only one side of the 3D object.
- We need the ability to edit the material on the object, which is behind the glass using fast keys and a click of the mouse.
- We need the ability to create a reference file in order to then quickly and automatically pull out and replace textures and materials, arrange objects, sun, background from a previous project (the ability to choose what needs to be added to a new scene).
- We need the opportunity to make the material invisible, or so that it does not accept the shadows, or so that it does not discard the shadows.
- We need to make an alpha channel in color in the texture (for example, black on the texture will be transparent), and not on an additional mask of textures.
- There is not enough an additional window with a 2D plan and with 2D-projects of the scene-for accurate positioning of objects, light sources, cameras.
- Add a palette of RAL colors when editing the color of materials.
- We need the possibility of turning on the plane of the earth or relief (mountains) to the horizon.
- In the program is needed in the Russian language.
- There is not enough ghost material (it becomes invisible material, but takes the shadows) - so I can insert objects in the photo, and therefore they throw shadows in the photo.
- There is not enough three -dimensional grass with automatic inclusion of rarely arranged dandelions and wildflowers.
- There is not enough the possibility of dragging three -dimensional models of the SKP format from the conductor to the program window (without intermediate imports).
- There is not enough installation of the chamber of the perpendicular selected plane (the type of perpendicularly selected wall or facade).
- When importing a 3D model, there is no way to smooth out the surface of the material (the imported models have chopped surfaces).
- The imported model does not have a list of all the materials used. When I edit the materials, I can’t see which material has already edited, and which has not yet edited. You can also make it possible to choose at the same time in this list and edit several materials (in some models there are many similar materials).
- It is impossible to divide one material into several different materials in imported 3D models.
- Add the moon and stars in the evening and in the night sky.
- For 3D objects, create a function of logical subtraction (for inserting built-in fireplaces, built-in lamps, niches, built-in shells, etc.).
- Make sorting by the name of local models and materials, as well as the ability to add subcategoria (for example, as is done in an online library).
- Make it possible to turn off the materials (make them invisible) so that you can edit other materials located behind them.
- We need automatic optimization of imported models based on artificial intelligence - facilitating the size of the model (less than 50-100 MB) and smoothing surfaces with the possibility of further editing.
- We need the opportunity to turn on or disable the sound signal at the end of visualization (when visualization goes long).
- We need the ability to place any texture without its repetition or replication (for example, add one logo on top of another texture or material, add a stain, smile, dirt, etc.).
- You can make an additional request when updating the species. Very often, when choosing the previous species, we miss a little and click the renewal of the camera, and then the species point is rewritten and the previously configured look is lost (two identical species points appear).
- There is not enough possibility of applying textures without distortion on different planes - vertically, orthogonally, horizontally, on the vertical cylinder, on the horizontal cylinder, on the sphere…
- There is not enough ability to make horizontal or vertical intervals when imposing a texture. For example, the texture imitates the tile, and the specified intervals of the desired size are the seams between the tiles with the color of this material on which the texture is imposed.
- There is not enough opportunity for local models to propagate, drawing them with a brush or circulation of them along the line.
There are many shortcomings in the program so far, so we should inform about it!
- The algorithm for changes in the size of the texture is not clear. I reduce the value of X or Y, and the texture increases. And vice versa. Changing the size of the texture - in what units of measurement are set? Maybe it is worth introducing the size of the length and width of the texture in mm, cm or m? Then I can definitely introduce the dimensions of finishing materials and structures.
- It is possible to turn on the printing of the texture with a mirror turn through one texture. So that the possible dimming at the edges of the texture does not look like separate tiles.
- When synchronization with Archicad, if I keep and close the scene in the 5D Render program, and then I will open it again, 5D Render is lost all the textures that were previously replaced in 5D Render with imported 3D objects in Archicad 23-27 (for example, in SKP format).
- There is not enough opportunity to install and change the binding point of the imported 3D model.
- For ceiling lamps, it is advisable to turn the coordinates of the models by 180 degrees so that when installing the model is immediately installed on the ceiling with its binding point. For wall models - lamps, paintings, etc…, it is necessary to set the coordinates of the model rotated by 90 degrees so that the binding point is immediately placed on the plane of the wall.
- There is no possibility of flip texture. I can only turn the texture, change the size or shift with an offset.
This is a forum where you can input single ideas where people can vote. not a place to input a list of things you dont like and ideas cause they probably wont even look at it if you do cause they pick single ideas with a lot of votes